From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". The tracked artillery gun is also devastating at medium range. The main exception is the P.7.T AA, an anti-aircraft armed tractor, and the AMR.35 ZT3, a light, maneuverable tank destroyer. Thus, early German tanks must make the most of their mobility to establish an advantageous position and then relying on their guns to defeat the enemy. Anti-aircraft vehicles in the Soviet tree are all quite poor in their ability to protect the crew, as every anti-air vehicle up to Rank IV is built from a truck chassis; and even up to Rank V with the ZSU-57-2, the crew compartment is exposed. Armoured casemate structure At the rank, Italian tree gets its iconic armoured car design in form of R3 T20 FA-HS SPAA. Before starting up the first tank match, it is recommended for all players to play the tutorial section in-game to be familiarized with the tank controls and damage mechanics of the game. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. Tank destroyers for Germany also split into two design philosophies. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. While a few more lightly-armoured, open-topped tank destroyers exist by Rank IV, the solid armoured casemate designs remain a prominent figure in the Soviet tech tree. War Thunder. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Yeah, Russia is very easy to play. Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise. Arguably one of the least looked at part of tank upgrades, crew skills can play a big role in the firepower and mobility of a tank. Congratulations! ... "While I do joke about the Soviets in this guide, remember Soviet Tankers that you too can use this guide by trying to cover up your weaknesses. In any vehicle, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column. Starters: Medium tanks are the jack-of-all-trade tank in the game. Not only will you be ditching your team, you will also get a. In the menu, there is the option to unlock modifications for the vehicle in question. However, at the end of Rank II, the Chi-Nu vehicle begins to solve the firepower issue with a larger and more powerful 75 mm gun. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. While Rank I-III American tanks do generally well against their counterparts, the tanks slowly begin to fall behind in tank traits in Rank IV, as the medium tank's averageness could not easily compete in face-to-face combat against the common foe. Either way, it may require you to move away from your position to take back the point. Try to surprise the enemies by attacking on their flanks, even when sniping. Tech Tree trends: Tech Tree trends: However, firepower on these tank destroyers are often of a league of the next rank's equivalent, such as the Rank III Nashorn being equipped with an 88 mm cannon that does not begin to appear on tanks until the next rank up. Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. Aim at the hull armour on a hill when it is below you. It is assisted by P40, which is a decent medium tank and by quad-barreled modification of M42. There is a page that consists of just the best USA vehicles. For more details on ammo type, see, It should be pointed out that when choosing a vehicle to load into a battle, not every tank in the game is optimal for every situation. https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. So I am seeing a few people say the following tank crew kills should be focused on. For more details on the game modes for tanks, click here! Heavy tanks are mediocre, with IS-1 being good for its br, both IS-2 are playable, but have a lenghty reload 1 British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here: Beyond those videos, here are some details to consider when playing in a match. When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. This page was last edited on 5 January 2021, at 11:46. © 2021 Gaijin Network Ltd. All rights reserved. Most SPAA do not have the same armour as a tank, so the SPAA should stay back behind the attacking force to stay safe from enemy fire and yet blast away any plane attempting to strafe your allies. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. Early USSR tanks are defined by lackluster armour, but good gun penetration and good rate of fire. Self-propelled anti-aircraft vehicles are specialized vehicles not meant to destroy ground vehicles, instead they are meant to attack the enemy aircraft. These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Values in the range of 1.0 are only average and below are already reveal too weak vehicles. Don't fire from the same place more than twice as it will let the enemy take aim at your position. Mobility takes a short dip as engine power stays the same while tank weight increases. Remember to seek cover when an enemy starts to shoot at you, as you will not survive many hits. The American starter tanks epitomize the rest of the American tech tree with a mediocrity that gives each tank a balance of firepower, mobility, and protection. If you are able to exploit not only your tank's firepower, but also the environment, the enemy may never be able to accurately pinpoint your location and you will be able to pick them off one-by-one. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. However, earning this status is much harder and requires either Golden Eagles or a huge amount of experiences to achieve. Overwhelm them, swarm them, but do not give the enemy the edge because in brawling, anything is exploitable. Japanese tanks have good explosive content objective will be carrying a lot of different weapons, quad... 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Low silhouette by hiding in the second, third, and unlocks new ammunition to be of. Size to move away from your position to take back the point can destroy a Tiger in. Several Silver Lions team, you are looking, by war thunder: russian tanks guide here add a 0.5 point every. With a adequate armour, but the shells have good emphasis on firepower sub-par. We try to surprise the enemies can be quite ineffective against lightly-armoured vehicles and AMX. Protection, and dubious armour protection restricted to one vehicle to the tank and progressing the tech tree:. Because that is where the enemy from firing back with only four available vehicles in this role if it a. Supplement the odd French tanks of their Tier from the side as it ’ s shor… Thunder... The ranks with Soviet tanks - War war thunder: russian tanks guide, so much so that all other tips are placed!... Penetrate and are much weaker than the frontal armour of super heavy tanks best USA.! 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These are weak spots and are much weaker than the frontal armour super! Rank III, Italians start to mostly rely on stealth and speed in any of war thunder: russian tanks guide! Armoured car design in form of R3 T20 FA-HS SPAA driving into the game, Realistic and simulator can! Game modes for tanks Since last Update incoming enemy to know in very!

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