31.07.2015 UPDATE - emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) - screen filter shaders similar to Pete OGL2 plugins (find examples at gpu) - NAOMI2: Opaque modifiers Change ), You are commenting using your Twitter account. - CORE: ftrc NaNd round fix About a year - added many romsets. ;) - fixes for recent indie games - added "NAOMI 2 Vertex Cache" option, disabled by default, enable it if you have ATI/AMD GPU only. - GPU: new DX11 plugin featured order-independency transparency If you just want to quickly try booting a game, skip to Step 10. - GPU: fixed DX3 z-buffer bug faq - auto hide mouse cursor when in full screen (5sec timeout) 23.09.2015 UPDATE - ADPCM decoder tweaks (thanks kode54 for info) - texture cache rewritten - crash fix at exit after fullscreen switching (I hope) 1. In the ‘roms’ folder now there should be six files: ‘dc.zip,’ ‘naomi.zip,’ ‘naomi2.zip,’ ‘mie.zip,’ ‘hikaru.zip,’ and ‘awbios.zip.’, The one you need to boot games for Dreamcast is ‘dc.zip.’, For Naomi games you need ‘naomi.zip’ and ‘naomi2.zip.’, For Atomiswave games you need ‘awbios.zip.’, For Hikaru games you need ‘mie.zip’ and ‘hikaru.zip.’. - CORE: fcmpeq NAND case fix - other minor things was fixed or rewritten, I forget about The BIOS files will be read from the archives. - sync romset with current MAME DX11 support for Naomi 2 still imperfect and have some known issues, don't bother with that. - romset corrections to make some rom managers happy developer is going to be little busy to do something with DEmul next year, - DX11: network sort option - GPU: dx correct window size change - fragment and vertex shader (offload calculation from CPU to GPU) We hope that all PADs can now be used with our emulator. - MISC: Added all recently dumped games for supported platforms and only real DC emulator Chankast so far is stopped to develop. Bugfix release. - screeshots (PNG, JPG) - DX11: use mipmap adjust, add supersample (not working) - PAD: more precision for analogs/guns - SPU: fix loop sound sonic adventure (refix from rev 1809) - GDR read synchronized with CPU and reduced to 1mb/sec (RE:CV "tiger head" fixed, credits to drkIIRaziel) Thanks. And finally overall interface and usability changes. - LISTXML generation fixes Winrar – Download - weird AICA LSA/LEA handling tweaks Changelog: 09.07.2015 UPDATE - CORE: fixed save states - render to texture (we already know how to implement it. - improved shadow and fog emulation, Changelog: Place Arcade game archives in the ‘roms’ folder We are very proud to introduce you new DC emulator DEmul! - NAOMI2: Fake shadow fix All files are properly named and ready to use. In your ‘DEmul 0.7’ folder, there should only be one folder at the moment: ‘plugins.’ Other folders will be created on first start. - gdrImage subcodes emulation fixes and improvements - somewhat fixed save/load state for DX11NG - ClubKart2003 input fixes - many fixes in GPU and SPU - GUI: full game name/title display on windows title (PAL, NTSC/JAP, NTSC/USA), size and checksum (e.g. - AWAVE: Sega Bass Fishing Challenge romset added - GPU: YUV transfer out of RAM fix Configure your Plugins — click Config –> Video, Sound, GD-ROM, Netplay, Controls, Step 9. - AWAVE: use MAME's NGBC rom, enable BBA - invisible polygons culling Install Winrar or 7-Zip so you will be able to open archived files. Here is one place you might be able to get the arcade roms you are looking for: http://edgeemu.net/, Pingback: Demul How To Install | Teethzo3, Pingback: Dolphin Blue: (Atomiswave) Running on the Demul Emulator | Horses Dolphins, Hello CurryKing, I’m new to emulation and have had success with two other emulators, and now I find I can get the Dolphin Blue Atomisware game to load and it looks great using the latest Demul 0.7 the only problem is , I can’t control it! - better Dev.Box emulation Anyone can help me out? This will boot the game you selected in Step 8, GD-ROM. - CAVE: Akai Katana added - CORE: ROMs overreading protection Display: - CORE: invalidate code SH4 fix Launch DEmul from the folder speedup - add NAOMI2 support - AICA: properly handle Decay level = 0 case Will you please help, I love retro games and really want to play/collect Dolphin Blue. Changelog: DEmul 0.7 Alpha (Build July 31, 2015) – Download – Mirror - optional multithread SPU & GPU support - ancient CDI v2 parsing was killed by accident - Ferrari F355 Deluxe have sound/music Configure paths so the emulator can find the BIOS, plugins, and arcade ROMs — click Config –> Plugins and Paths - GDROM: gdrom threading disabled - GPU plugin is improved (thanks DreamZzz) - fixed invisible bullets error in second chapter of Ikaruga (another credits to drkIIRaziel) - filtered negative vertex coords (MK Gold with ATI fix) - fixed MvSC2 SCORE blinking Download the setup files under sub-heading ‘Files you may need’ appropriate for your Windows computer and hardware. - PAD: support for xbox360 gamepad (without analogs) The games are not included with the emulator. - DX11: translucent modifier inplemented 22.12.2015 UPDATE - DX11: Framebuffer rendering fix 18.12.2015 UPDATE It keeps prompting me the ” unable to find ‘XXXXXXX’ in romset ‘XXXXX’. - HIKARU: Full screen added There are so many changes compared to previous release so let`s describe only key points: ;). Nvidia Video Drivers – Download - fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes - foolproof VMU files creation For proper plugin functionality - you should install latest video drivers (especially if you are ATI card owner). after Chankast released. Emulator was started to development early in 2004 year by Wind, but just canceled - GDR: fixed thread mode - autosave SRAM/EEPROM settings A new card codes included (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds). Change ), Dolphin Blue: (Atomiswave) Running on the Demul Emulator | Horses Dolphins, select the Windowed resolution to whatever you wish, set your desired Aspect Ratio (recommend 4:3), if using gpuDX11, set the internal resolution to 1x to 6x (recommend 2x for mid-range hardware), set the Max Layers from 8 to 64 (recommend 16 for mid-range hardware), if using gpuDX11, tick on one or two shader effects, and set the shader effects you wish to use (recommend FXAA), you can also turn on hacks (for advanced users) and adjust screen rotation here, nothing to configure, leave at defaults, all boxes unticked, buffer size 2048, press ‘Select’ and use Windows Explorer to browse to the directory of a Dreamcast CD image if you wish to boot a Dreamcast game, press Eject to remove the CD image, if you wish to boot the Dreamcast system menu, nothing to configure here, recommended only for advanced users, set your controls here for Dreamcast and Arcade games, for novice users, click Joy 1 under Dreamcast, then left-click a Dreamcast control button in the new window, and then press a key on your keyboard, or a button on your connected controller pad, to configure a key, you may have to hold down a button before left-clicking to configure keys if DEmul constantly reads input from your connected joystick/analog stick on your controller, recommend only configuring ‘Standard Controller Buttons’ for best compatibility with Dreamcast games, for Arcade games, configure joypads under the ‘Arcade’ sub-heading in the same way as for Dreamcast joypads, and also set keys for ‘Service,’ ‘Test,’ and ‘JVS Test’, you can adjust the Deadzone for DirectInput analog inputs in the controls menu at the bottom of the window. - NET: sync flash/eeprom/etc 2) - better aspect correction and filtering for Cave CV1000 - MISC: minor romset corrections To view other Emulator Reviews or Quick Start Guides in the future and see the review guidelines, click the Atlas of Judgment! Note: You do not need to extract the .zip archive in this folder! - PVR2: fix specular - CORE: fixed maple timers - new GPU plugin gpuDXLegacy (DirectX 9 without shaders). - documented actual game developers in game list. - GUI: GameBrowser forvard/backward sorting for game year, romset name, full name, developer/publisher and game system - GUI: "15Khz/31Khz" modes selection, "31Khz" default option Chanka was still imperfect and emu was continued to developing. Close the DEmul emulator window. - GDI: sector cache (test only) - HOLLY: fix Holly registers for wince - MISC: fixed Dreamcast game name handle

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