EA Sports Supercross 2001 / Supercross 2001 / EA Sports Supercross / Supercross Serial Number(s) SLUS-01319 Region NTSC-U Genre / Style Racing / Driving Developer Page 44 Studios, LLC. This is how the system works: Number 1 is reserved for the current The young Frenchman beat defending Supercross Champion Jeremy McGrath in their heat race and was looking forward to repeating that accomplishment in the main. Gravity has a realistic effect, but you can do some downright silly stuff in the turns - it's possible to pull a 180 and more if you push too hard on the powerslides. Rodrig Thain (139) 3. Motocross AMA Numbers (below). placing in the top 100 will be assigned available At the higher levels of difficulty, though, you should have enough to do just sticking to your own line to worry about everyone else's. By lap 9 he had closed in on the front runners, but unfortunately Tim Ferry crashed right in front of Tortelli's front wheel, smashing the Red Rider's pipe. Travis Pastrana (154 Eastern Champion!) The freestyle mode, as I said, includes perhaps four licensed tracks, and they range from tolerable to wretched. Once again Honda Racing's Ezra Lusk landed himself on the podium, finishing 3rd in the main event at Atlanta's Georgia Dome. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. For now, though, Supercross is in much better shape to pull ahead of the miserable Jeremy McGrath and start competing with THQ's Ricky Carmichael (989's Supercross Circuit having bit the big one, it seems). (4-28-01) > 1. Let go and the "power clutch" (whatever that is) takes effect, kicking up your speed. Contact Information, Credits, and Terms of Use. The following titles and media identifications are trademarks The only props for the background music go to DJ JustOne, who put together some great beats for the menu interface. numbers 2 through 9 are reserved for past national champions Nicholas Wey (123) 5. Should you want to perform big tricks, try to impress the judges and earn big scores in the Freestyle mode. Ezra Lusk (254), 125 Point Standings - East If you want to concentrate on speed, play the Race mode and try to finish first on a variety of tracks. Keep track of everything you watch; tell your friends. If you're going to make an arcade game, why not go whole hog? The one saving grace of the freestyle mode is that the framerate actually hits sixty sometimes, but that's hardly enough to validate a fundamentally broken concept. 2001 Supercross / "I'm excited about my last 10 laps of the main event. They've taken Excitebike and Ridge Racer as their models here, and the result is a game that's fun to play, even if it kicks realism directly out the window. Graphics Speaking of framerate, if I ever see a motocross game that runs at a decent one, I'm liable to fall down dead from shock. Editor-in-Chief@theautochannel.com. The differentiation between difficulty levels is simply the speed of your opponents, and they are ridiculously fast on the highest level. Black Friday Video Game Deals Are Live Now, Metal Gear Solid Bionic Arm Has Come to Life, Star Wars: Everything We Know About George Lucas' Abandoned Sequel Trilogy, Updated: The Best Black Friday Sales and Deals from Amazon, Best Buy, Walmart, Batman Reveals the Ultimate Truth About Joker, Play Faster Than Everyone Else with The Best 240Hz Gaming Monitors, Microsoft Working on Why PS5 Outperforms Xbox Series X on Certain Games, Gears 5 Adds WWE's The New Day as DLC Characters, Things Ghost of Tsushima Doesn't Tell You. I rode strong and stayed focused. in the AMA Chevy Trucks U.S. Motocross Championships and the AMA EA In 2001, it was called the EA Sports AMA Supercross Series. 2. Michael Brown (135) 4. That's why EA's designers have moved in the right direction with their second Supercross game, which is as much of an arcade game as the last Supercross was a simulation. • The simpler arcade controls of the new Supercross result in a game that's easier to pick up and play, while the selection of tracks in the series mode (with stuff to unlock as well) provides longevity to make up for the shorter learning curve. Confrontation Camp's "Against the Elements" had me nearly weeping at the depths to which Chuck D has fallen, and Kittie's "Brackish" just made me want to knock my head against a window and retch. Check out this collection of photos we love from some of our favorite video games. "Rookie" feels like a reasonably balanced challenge, though. It's all well and good to boast of realistic simulation physics and tons of customization options (speaking of which, Supercross has none of the latter), but that's dust in the wind if the riding isn't any fun. It is very tacky and traction is awesome! The animation in Supercross was always good, though - what's improved the most since last year is the texture art. 250 SX - Jeremy McGrath It's easier to appreciate the rider animation there, which has some worthwhile high points. Hit the track in the single race, time trial, freestyle practice, or freestyle … Sound Art Eckman and David Bailey are the stars once more, a reasonably entertaining and varied commentary team. At first, it may seem like a visual distraction, but the trick is to trigger the boost by feel, not sight, since you need to use it almost continuously throughout the race. Fonseca (YZF-168) 2. "I like the dirt here. Sporting more than 35 mid-air stunts and four freestyle worlds, EA's Supercross 2001 is up to date with even the latest inventive moves, including the Hart Attack, McMetz, Mulisha Air, and the Backflip. Ricky Carmichael two-digit numbers until those numbers are depleted. Stephane Roncada - KAW, EA Sports 2001 Supercross 250-class Point Standings, Top Riders, 1. EA Sports Supercross 2001 See more » Company Credits Show more on IMDbPro » Technical Specs Color: Color See full technical specs » Getting Started | Contributor Zone » Contribute to This Page Edit … The rest of the field are assigned available numbers corresponding to Your polygonal rider sticks out his near foot and whoosh, you're going around 90 degrees in less time than it takes to blink. Tallon Vohland (86), 125 Point Standings - West The special R1 turn maneuvers have some nice visual cues as well - turn on the ground and your rider will drag a foot, turn in the air and they'll pinch the seat to swivel the bike to one side. Once you're about halfway into the first lap, the pack will stretch out a little and the framerate speeds up enough that you can get a decent handle on things. Lusk finished seconds behind 1st place winner Ricky Carmichael and 2nd place finisher Jeremy McGrath. More than 25 riders are playable , and include Jeff Emig, Kevin Windham, Ezra Lusk and Mike LaRocco. See our Video Games Guide for more. The series features 16 different tracks, and while most of them are relatively similar supercross arenas, there are some looser outdoor tracks to provide a little variety. Look ahead to the TV shows still set to premiere in the rest of 2020, including "Selena: The Series" and "The Stand. XML Sitemap. The freestyle mode, though, or perhaps I should follow EA's lead and call it the "extreme jumping component," is as much of a wash as that sort of thing always is. subject to change. I made very few mistakes out there tonight, so I'm real pleased with that. Supercross varies from a reasonably playable clip when you're all alone on the track to complete failure when the screen is crowded. "[9], https://en.wikipedia.org/w/index.php?title=Supercross_(2000_video_game)&oldid=988107332, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 11 November 2020, at 03:16. 2001 Supercross / (Yam) Kevin Windham - 109 5. ", Search for "Supercross 2001" on Amazon.com. Also, if you're going to make an arcade-style game, why not sack the freestyle mode and have the level designers spend some time blending a little bit of stunt action with some original tracks - still fundamentally racecourses, but with the potential for big silly jumps, powerslides, and other over-the-top elements. I can smell a win coming", said Lusk. "Rookie" is a little more even, requiring you to consciously avoid crashing into walls very often, and "Pro" gets a little bit silly. • The game received "average" reviews according to the review aggregation website Metacritic. © 2002 by Motorsports Network. The Final Round of the 2001 EA Sports AMA Supercross Championship. AMA MX | 1999 AMA Numbers, 250 Point Standings Number 1 - 125 MX - Travis Speaking of sharp turning, the R1 button, which in conjunction with your regular D-pad or analog steering activates a quick sliding turn. Riders Respectively, the L1 and R1 buttons. the top 10 chose any available national

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