Really good post. you don't see great companies like Rockstar or CD project red copying trends, they make them, Ubi should be like that, YES! You know, like the series is supposed to be? Now those rules can be bent slightly, sure. Do you think Odyssey and its gameplay and storytelling mechanics remain faithful to the "lore" of the franchise?-Would you like future games to be and RPG experience similar to Odyssey? It was because the story began to suck, and the Present Day narrative was ignored. Den Anfang machte die Story-Erweiterung Das Vermächtnis der ersten Klinge, die in drei Teilen veröffentlicht wurde. And yes I know that apparently the DLC connects this more (I haven’t played them yet), but then why is a major story element pushed to DLC? Between Origins being close to a masterpiece and Odyssey so very underwhelming, I personally have no idea what to make of the franchise anymore. November 2020 um 08:00 Uhr bearbeitet. I've played multiple AC game back to back; Odyssey by itself gave me franchise fatigue. 1. Maybe not the gear customization or fighting but the I’m talking about story only. We are given RPG options and choices on how to play the game while it's still Assassin's Creed at it's core. The gender choice and dialogue options ruin the importance of genetic memory, the basis of the series. There were always some new gameplay systems that were introduced including the card mechanics in Chain of Memories, Reaction Commands in Kingdom Hearts II, Shotlock in Birth By Sleep, Flowmotion in Dream Drop Distance, Transforming Keyblades in Kingdom Hearts III, etc. Crowds. I remember playing AC2, AC3, Black Flag, or any of the older games and be completely immersed in the environment, the story, the characters. [3][4] Das Spiel verfügt über ein Notorietätsystem, in dem Söldner dem Spieler hinterherjagen, wenn sie Verbrechen wie das Töten oder Bestehlen von nicht-spielbaren Charakteren begehen.[5]. Privacy policy On its own this wouldn't be too terrible a problem if the narrative remained as compelling. -Would you like future games to be and RPG experience similar to Odyssey? Sure we have Isu connections, but so? Thanks for reaching out to us and hearing feedback that’s amazing and thanks for a decade of really fun games :). III • However, in the article, producer Marc-Alexis Côté said “We work very closely with Aymar [Azaïzia], who’s been the guardian of the lore. No, they were not necessary or justified. We went from removing the crossbow in AC1 to remain true to historical accuracy to killing gods, entering the underworld in both Origins and Odyssey, and fighting dead kings and queens. You've summed it all up pretty nicely. [9], Von Assassin’s Creed Odyssey erschienen mehrere Sondereditionen, die jeweils unterschiedliche zusätzliche Inhalte gegenüber der Standardversion bieten. Now the unlockable objectives shouldn't be just random, they should be tied to what the sidemission was, such as if the sidemission is "Go buy a dagger" (Sidemission A would be early on), the unlocked objective could be "Kill target with dagger", it shouldn't be "air-assassinate target". Der Spieler sucht hierbei nach einem Weg, Hades zu entkommen und ihm ein Schnippchen zu schlagen. Not the same as what I feel in love with. Incredible how we have to ask for that, Ubi make a grounded game, please don't make a God of War copy, make your ouw take, and BTW you can have the new rpg elements in the game and at the same time have the old ones as well, social stealth, hidind, hidden blades, Assassins, make it more like to Origins and not Odyssey, keep it grounded, and keep all the Mythology only for dlc please. That’s not why I, or anyone, plays AC. I believe that for new gamers it made for a better AC game. Zudem wird ein Season Pass angeboten. Some of my favourite games in the franchise, like Origins and Unity, strike a great balance (in my opinion) between the original formula and player's choice. I fell in love with AC because of the hidden war between the Assassin’s and Templars. Als Söldner kämpft man entweder für Athen bzw. This is pretty spot on. Das in Origins eingeführte Hitbox-Kampfsystem wurde erweitert, um dem Spieler Zugriff auf vier verschiedene Spezialfähigkeiten zu gewähren, wenn die Fähigkeitsleiste ausreichend gefüllt ist. I really hope it is tho, having two Ips with almost the same premise it's not very smart if you ask md. That was an awesome way to frame it. Odyssey removed hiding in haystacks, being an Assassin, being able to freely exit the Animus (a feature that was still in Origins). Maybe the objectives could be choose-able, and we could unlock some through sidemissions. The illusion of choice was pathetic in dialogue, and broke immersion as I would sit and contemplate what the “correct” answer should be. So, it's not so much having RPG elements in an Assassin's Creed game that is the problem, but it's how they are implemented. I'm most curious how Gods & Monsters is going to affect the Assassin's Creed franchise.

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